Our team collaborates with you to realize your creative vision from step one, to completion, and we send all of the digital assets created to the different departments in the filmmaking pipeline, no need to redo them if they already exist.
Our virtual production tools host a remote process designed for modern filmmaking, created by traditional filmmakers, that feels familiar from any location.
We’ve had the privilege to be part of some of the most iconic virtual art department projects to date.
We’ve had the privilege to be part of some of the most iconic virtual art department projects to date.
Below you’ll find the steps in the production process where a Narwhal VAD team shines. These steps can be engaged together, or individually.
Below you’ll find the steps in the production process where a Narwhal VAD team shines. These steps can be engaged together, or individually.
We like to recommend replicating a final scene in Unreal Engine, to discover what shoot methods serve your script best. This is just one of the many ways we can help discover the ideal virtual workflow while helping achieve the green light.
Our teams have been involved in a multitude of proof of concepts including The Mandalorian, Call of the Wild, and Jurassic World VR Expedition.
We use our VR tools as a design tool, to walk around superheroes, large scale creatures, and costumes as if they were right next to you, in full detail.
We use background Animation and FX to breathe life into our sets. (i.e. crowds, volumetrics, natural elements, and more.)
We stress the importance of creating worlds that are both beautiful and practical, this means creating worlds that have a foundation in real-world physics. We use everything from traditional blueprints, to photogrammetry and virtual scouts to appropriately represent what the client will get on the stage, or in VFX.
We equip all of our virtual production pipelines with the necessary tech, equipment, and management. Our VAD Art Directors facilitate live review sessions and guide your team through the VR, Virtual Camera, or other virtual production elements as needed.
Our virtual location scout and set building tools have been carefully designed for, but not limited to, production designers, directors of photography, vfx supervisors, and directors. We ship all hardware (Workstation, VR Headset, IPad, etc) to people's homes, or specified locations, and guide them through the setup process.
We’re proud of our collaborators and what they’ve accomplished whilst using this process.
During the Multi-user Virtual Location Scout sessions, all of the creative leads meet up together in the cloud, to review the work that’s been created by the art department and cinematographers. We utilize this time to allow for a greater level of collaboration in a virtual space and to provide opportunities to assess complexity and shoot methodology.
Virtual Set Walks are a regular review that commonly starts taking place the second week, after our artists start building an environment. During these sessions, the Production Designer and VAD Art Director will walk through the sets in VR to discuss set decoration, and address art department notes.
Virtual Camera Blocking sessions are often with the director of photography, where we begin to start blocking and lensing the scenes in VR or IPad VCam. We match lens kits and light kits to the DP’s specifications that carry through into techvis and on to the stage for the shoot day.
As the digital set starts taking shape, we begin our virtual pre-light sessions to establish the look and lighting as it is to be seen on set.These lighting scenarios can then be shared for scout reviews, stage crews, or VFX teams to use.
Techvis serves as a final virtual visit to the set, before going to production. Visit your scenes virtually and discuss the technical plans needed to accomplish your shots.
We offer low-friction mocap solutions suitable for dynamic background animations and animatics.
Once the shoot is complete, we use the VAD sets to explore VFX scenes in editorial. The shots are delivered to the editor as reference during test screenings before becoming final VFX shots.