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01 Film & TV Episodes
We create worlds and characters for your stories to take place in.

We look to bring our cinematic and lighting knowledge from film to games. Our team works with you and delivers Unreal Engine worlds and characters to be used directly in your game, cinematics, or as visual bars. 

We’ve created a multitude of tools for our artists and clients that enable a collaborative remote workspace. Helping art, cinematics, gameplay, and tech teams to collaborate, and agree on a path forward. Our teams help with achieving their visual quality, and performance.

03 Concept Art & World Animatic

Visual Bar and Pitchvis

We create high-end showpieces out of Unreal Engine, that help pitch your game. 

Our teams have been involved in many pitches: The Mandalorian, Call of the Wild, and Jurassic World VR, to name a few.

Environment Creation

We take concept art, reference imagery, and animatics to create immersive environments full of character.

Our concepts contain the specs you need for your game. Our art tools have been developed to speed up the creation of environments and characters. And our Virtual Production tools can be used to immerse teams in the worlds, and design collaboratively.

07 Digital Assets, Construction & Photogrammetry
04 Set Design

Modeling

Our experienced modelers can create anything that transports us to a visually unique world. We allow our teams to model out of their preferred software, and have created tools for Unreal Engine to appropriately ingest them.

3D Sculpting

Level Design & Layout

Texturing and Shading

Lighting

09 Virtual Production

Character Creation

Worlds have inhabitants in them.

We take concept art, reference imagery, and animatics to create engaging characters that fit the tone and feel of the world they inhabit. Our art tools have been developed to speed up the creation of environments and characters.

Our virtual production tools can be used to immerse teams in the world and design collaboratively.

3D Sculpting

Modeling

Rigging

Texturing and Shading

10 Final Pixel Sets for ICVFX

World Interactivity

11 Post-vis

Unreal Systems Architecture

Once your shoot is complete, we use VAD sets to help flesh out VFX scenes. Serving as a foundation for final pixel.

Post-vis serves as a blueprint for your VFX teams. Shots are then passed off to the editor for use during test screenings.